Large Town: Kèr Ksviyàvjip

Kèr Ksviyàvjip

Kèr Ksviyàvjip
Example Tauric architecture.
StateTauranian United Provinces
ProvenceÍhglopníhp Provence
Sub ProvenceFÿrvharn Hold
RegionSekhrukizij Holt
Founded1083
Community LeaderMayor Trîlë Waiē̼ā
Area6 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation984 m (3228 ft)
Average Yearly Precipitation245 cm/y (96 in/y)
Population1507
Population Density251 people per km2 (753 people per mi2)
Town AuraEnchantment
Naming
Native nameKèr Ksviyàvjip
PronunciationKsviyàv /ʤip/
Direct Translation[double] [shelter; shield]
Translation[Not Yet Translated]

Kèr Ksviyàvjip (Ksviyàv /ʤip/ [double] [shelter; shield]) is a subtropical Large Town located in Fÿrvharn Hold, Íhglopníhp Provence, within the Tauranian United Provinces.

The name Kèr Ksviyàvjip is derived from the Tauric language, as Kèr Ksviyàvjip was founded by Szeebban Cadward Cadward, who was culturaly Tauric.

Climate

Kèr Ksviyàvjip has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 18°C (64°F). Kèr Ksviyàvjip receives an average of 245 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Ksviyàvjip covers an area of nearly 6 km2 (2 mi2), and an average elevation of 984 m (3228 ft) above sea level.

Overview

Kèr Ksviyàvjip was founded durring the late 12th century in fall of the year 1083, by Szeebban Cadward Cadward. The establishment of Kèr Ksviyàvjip was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kèr Ksviyàvjip's construction back out of the project. Szeebban Cadward Cadward pushed on reguardles, and Kèr Ksviyàvjip was finished, but starts off as a terible place to live.

Kèr Ksviyàvjip was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kèr Ksviyàvjip is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kèr Ksviyàvjip is buildings are arranged within a network of broad baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Kèr Ksviyàvjip's robustly designed timber walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Kèr Ksviyàvjip shows Kèr Ksviyàvjip is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Kèr Ksviyàvjip has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Ksviyàvjip. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Ksviyàvjip's parks.

Kèr Ksviyàvjip has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Ksviyàvjip.

Kèr Ksviyàvjip has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Ksviyàvjip has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kèr Ksviyàvjip has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Ksviyàvjip has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Ksviyàvjip has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Ksviyàvjip's public wards, blessings, and other arcane systems.

Kèr Ksviyàvjip possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Kèr Ksviyàvjip's grid is powered by a boiler and turbine based power plant.

Kèr Ksviyàvjip possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kèr Ksviyàvjip has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Ksviyàvjip's natural decorations nor waterways.

Kèr Ksviyàvjip has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Ksviyàvjip has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kèr Ksviyàvjip's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, winter is recurring in Kèr Ksviyàvjip.

The Tuatara, Giant near Kèr Ksviyàvjip are known to be almost tame, such that they can be put to domestic use.

Kèr Ksviyàvjip's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Necromancy energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6118 m2
    • Cattle and Similar Creatures: 376
    • Poultry: 4521
    • Swine: 301
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

490 of Kèr Ksviyàvjip's population work within a Foundational Occupation.

942 of Kèr Ksviyàvjip's population do not work in a formal occupation, but do contribute to the local economy. 75 (5%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Kèr Ksviyàvjip is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

The center of Kèr Ksviyàvjip's town square was built around an ancient standing stone.

POI

History

The the a gousset of Illusion, an a gousset imbued with potent amounts of Illusion energies was created in Kèr Ksviyàvjip by in time immemorial, reportedly some time during the late 2nd century.

History